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1. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
ariana ailith wrote: How will this affect rigs for Orca's? They're in the market as capital ships but at the same time are not really... Will they stick with large rigs? As far a I remember CCP sees the Orca more as a BS-sized vessel than a...
- by Nolove Trader - at 2013.04.23 18:24:00
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2. How to minimize hauler losses in HS? - in EVE General Discussion [original thread]
If you want to fly T2 industrials, go for the blockade runners, not the deep space transports. CovOps Cloaking and cargo scanner immunity are in my oppinion far superior to increased buffer. Addtionally, BR can travel rather safely through lowsec,...
- by Nolove Trader - at 2013.04.22 16:27:00
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3. [5 May 2013, 19:00] - Let's hit a new PCU record - in EVE General Discussion [original thread]
Heritor Skoliya wrote: Previous week has low PCU. The 51,187 number was settled 21st April, 19:11 UTC. Well, more than 2k Accs were temp-banned, so accounting for that the PCU has risen a very little bit. Will definitely partake in attempti...
- by Nolove Trader - at 2013.04.22 16:02:00
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4. [Proposal] Engergy Weapon Crystal Changes - in Player Features and Ideas Discussion [original thread]
T1 Crystals are absolutely fine, no need to change them.
- by Nolove Trader - at 2013.04.13 13:51:00
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5. Battleship Missile debates for Odyssey - in Player Features and Ideas Discussion [original thread]
Some mathematical facts behind the volume argument: As the OP, a Raven can carry 6650 missiles while a T2 launcher can carry 20. This results in 332.5 full clips in cargohold + one clip in the launcher. So you have to reload 333 times, or 3330 se...
- by Nolove Trader - at 2013.04.12 20:24:00
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6. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
I can clearly hear the joy of supercaps about faster dieing HICs.
- by Nolove Trader - at 2013.04.12 16:35:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
8 low Abaddon? While keeping the resistance bonus? You are insane. Some estimates where this stats would put an Abba with Slaves and Damnation?
- by Nolove Trader - at 2013.04.12 15:02:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The more I think about the Apoc and it's intended role as an attack BS, the more I am falling for a 6 gun, 10% damage/level design of the ship: Amarr Battleship skill bonus: 10% to Large Energy Turret Damage per level 7.5% to Large Energy Turret...
- by Nolove Trader - at 2013.04.11 03:32:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Narjack wrote: So the Apoc with a quickly thrown together fit (for PvP) with the new stats plugged into EFT. I'm not sold on this fit its just a quick one to have some solid numbers to toy with: [Apocalypse, New Setup 1] Damage Control II 160...
- by Nolove Trader - at 2013.04.10 19:39:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Megathron isn't cap stable when using 425mm Rails. Additionally, when using Tachs, get a Navypoc, seriously.
- by Nolove Trader - at 2013.04.10 16:14:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Jureth22 wrote: abaddon has worse cap issues than apocalypse. That's only because it's misused and, frankly, lack any role. Make it a drone boat, and all cap issues will be taken over by overtanking it to death. The Ab...
- by Nolove Trader - at 2013.04.10 16:09:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Kerdrak wrote: Where is my 8 low slot amarr battleship? Navypoc
- by Nolove Trader - at 2013.04.10 15:18:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nobody truly snipes any more with the Apocrypha scanning system, at least not in something as sluggish as an BS.
- by Nolove Trader - at 2013.04.10 15:09:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Jack C Hughes wrote: Tonto Auri wrote: Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and rokh have smae or even less. but they have their desired mid. Amarr is struggling between dps and tank ...
- by Nolove Trader - at 2013.04.10 15:04:00
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15. EFT Warriors: Odyssey EFT data files (not totally complete) - in Player Features and Ideas Discussion [original thread]
You sir are my hero.
- by Nolove Trader - at 2013.04.09 16:11:00
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16. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: As a newer player that is Amarr oriented, and as a player that can't afford to use battleships in PvP often (more affordable for use in PvE), I don't see how these changes help me... how are we going to use a neut bonus i...
- by Nolove Trader - at 2013.04.09 00:39:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Kane Makanen wrote: you still haven't pay attention that none amarr BS can fit a rack of tachs without sacrificing tank or damage so either get rid of that weapons or pay attention to them cause its the only weapon tan can ...
- by Nolove Trader - at 2013.04.09 00:17:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Turret cap use rig , no capacitor rig. And Turret rigs are ridicoulusly cheap.
- by Nolove Trader - at 2013.04.08 20:59:00
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19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Sarah Schneider wrote: If the changes to geddon carries over to the faction version... RIP the only proper Amarr PVE Battleship. Your kidding me, right? If you know what your doing, the 'Baddon makes a great PVE ship. Eve...
- by Nolove Trader - at 2013.04.08 20:52:00
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20. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Why should someone fly a Raven when he could fly a Typhoon? The lower missile range of the Phoon (at least when using torps, but who uses Cruises nowadays?) , we are talking about ~30km vs ~20km with T1-Torps, shouldn't be that much of a problem r...
- by Nolove Trader - at 2013.04.08 15:15:00
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